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EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)Ģ.
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13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:ġ. We are pleased to say that is complete and there will be only small changes needed between now and the 1.0 release – this means we can start to create help articles and tutorials now that no further major changes are needed to the UI.In accordance with the art. Reworking the UI was another major part of this release. With such a big rewrite, there were quite a few bugs in the first releases of A6, so it has taken a while for us to reach this final version with those bugs resolved! The main purpose of Alpha 6 was the integration of new features from the Corona core, and this meant rewriting a large part of the Cinema 4D version. Image post processing: The core features such as bloom & glare, LUTs, filmic tone mapping etc have been ported over.Interactive LightMix: Now working in C4D!.Simpler UI: Making it easier to find and use Corona features.Based on Corona 1.6 daily builds: As well as incorporating everything from 1.5 for 3ds Max, the core is based on some of the daily builds released since then.
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Port to macOS: The port has the same features as the Windows version.
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We’re pleased to unveil Corona Renderer for Cinema 4D Alpha 6 final! We’d like to thank all of you for testing the release candidates and helping us identify and resolve bugs with both the Windows and Mac versions. Nik, Ales, Cestmir, and all of the Corona Renderer for Cinema 4D team Thanks to all our users for your patience and help with testing the daily builds! Once thorough testing and fixing of any issues is complete, we will release the final version of Beta 1. You can report bugs to us on our bug tracker or on the forum. Please test the Release Candidate and report any bugs, which will let us ensure that everything is stable and working as intended. It all adds up to Beta 1 being a quantum leap ahead of the previous Alpha release!

Resume render now works from the Corona VFB.Partial implementation of LightMix “bake to scene” functionality.Corona Standalone included in installation.Corona Image Editor included in installation.Native stacking of materials now supported.Dispersion and Subsurface Scattering added to the Corona Material:.New and improved sampler implemented (part of the 1.7 core).The ShadowCatcher material has been added.Interactive Rendering is now fully functional.
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If you want to get straight to the download, you will find the latest version at: Download Beta 1 RC 1 from the Google Drive If you have not been following the development through the Daily Builds, then here’s what you need to know – there have been a huge number of bug fixes, thanks to the extensive testing and feedback from you, and there have been a lot of new features and functionality implemented, such as Interactive Rendering, the Shadow Catcher, Dispersion, and more! We are pleased to announce that Corona Renderer for Cinema 4D, Beta 1, is released! If you want to get straight to the download, you will find the latest version at: Download Beta 2 RC 1 from the Google DriveĬontinue reading Corona Renderer for Cinema 4D, Beta 2, Release Candidate 1 Released! → We also did some rewriting of the internals, for example to bring more stability to motion blur, and we removed the flipping of the Y and Z axis to make fixing bugs easier in the future. The long-awaited Corona node material system has finally been implemented, but that’s not all – we also managed to implement other interesting features such as the scene converter and hair rendering support (Note: the Corona Hair Material can be used to control the look of the hair, but to use the frizz or curl parameters, the Cinema Hair Material must be used together with the Corona one – this will be improved in the first daily builds after the Beta 2 stable release). We are pleased to announce that the Release Candidate 1 for Corona Renderer for Cinema 4D, Beta 2 is out now!
